Buffering dashes during an animation works inconsistently
When inputting a shooting or passing animation, if you hold defensive stance while the animation is occurring you can spam dash inputs and the character will dash as soon as they are actionable. If holding defensive stance BEFORE inputting one of these animations, the defensive stance doesn't seem to be recognized and the character will push ball instead of dashing. https://streamable.com/k7o4ot
Comments: 1
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
07 Jul
Tekkers AdminHighlighted comment
Thanks for the report.
Defensive Stance will fail to re-apply correctly after shot/pass animations, which affects follow-up dash inputs. We're tracking this on our side.