Rematch 0.1% Low FPS drop is correlated with the player's friend list size.
This is a long-standing issue. Rematch recently implemented a brand-new friend list system, yet the bug still persists. That’s why I ran a controlled variable test.
My PC specifications:
CPU: 9800X3D
GPU: RTX 3080 Ti (Graphics driver version: 566.36)
RAM: 16GB×2 DDR5 6000 CL28
Test Date: July 23, 2026
All tests were conducted in the training ground.
Frame monitoring software: CapframeX
The attached files show the 0.1% Low FPS values under different conditions: varying numbers of Steam friends and online/offline status of the Steam friend server. Please pay attention to the 0.1% Low FPS figures and stutter occurrence frequency in each screenshot.
Summary: The in-game 0.1% Low FPS is directly correlated with the number of Steam friends and the online/offline state of the Steam friend list. The more friends a player has, the lower the 0.1% Low FPS value. It cannot be confirmed whether the frequency of 0.1% Low FPS drops is related to the above factors.
This bug severely degrades gameplay experience for players with a large number of Steam friends. Could you please help investigate the root cause and resolve this issue? Thank you very much.
Corresponding attached images:
A-Test when Steam friend list is online (around 730 friends)
B-Test with Steam friend list offline (around 730 friends)
C-Test with single-digit Steam friends online